Virtual Art & Educational Spaces
an online studio art mentorship
Dates June 20th to August 7th (8 weeks)
Submission Deadline, Wednesday June 9th
Create an expressive work of VR art, immersive sculpture, and story driven space.
Create a VR art gallery, museum, or class space.
Or create educational resources for teachers.
Artists will explore virtual reality and for 8 weeks largely work on one personal project. Artists will try out innovative VR educational resources, and tour as a group several online multiuser platforms. Artists will also participate in immersive webinars that will expose them to VR design history and theory, which will broaden their understanding of the virtual.
We will be using FrameVR for our work, it is a free, simple, multiuser WebGL framework.
Artists can create and own stand alone works, worlds, or WebGL works to be used in galleries or class spaces.
Four to eight students will be accepted.
Explore the FrameVR site here:
Past Mentorships used VRChat, Jibe & Exit Reality
More images and background information.
There is no programming, VR headsets are not required
Good 3D modeling skill and a desire to push of the boundaries of creative expression is required. 3DS Max is the preferred modeling software, but Maya & Blender are also acceptable. University students, Juniors, Seniors, & recent Graduates are preferred. Past and current students have come from the University of Moscow Idaho, the University of Baltimore, Alfred State, & Miami University.
The underlying project goal is to study and improve online teaching practices in the virtual and advance the design of spaces that facilitate the sharing of information. Teachers, developers and representatives of various VR packages may join us as guests thoughout the Summer.
Mentorship Goals - The primary task is expanding your own personal VR skillset and ability to create reality anew. Self expression is key. The benefit for Dr Guynup lies in the teaching experience, and the testing of new virtual educational materials. There are critiques, but no grading.
Internship Credit - Depending on their university, students may be able to secure college credit hours for their participation, but there is a serious catch. Universities typically bill students for credit hours, even if those hours are off campus in an internship.
Technical Skillset - Strong 3D modeling skills. Tutorials and WebGL tips are part of the process, but 3D modeling is not specifically taught.
On the Creative Side, a desire to push boundaries, to be open to new ideas of expression and storytelling is needed. An appreciation of poetry is helpful. Among the ideas we'll explore is that reality and realism are not goals, but tools. They are tools we use to create belief and behavior in our users. We will dicuss the mashing of narratives to allow for innovative outcomes and posit our installations as game levels in miniature.
This is 100% Online. A VR headset is helpful, but not required. Meeting times will be determined by the group. Start date is June 7th and runs 8 weeks to August 2nd. You will need to be self-starting and self managing. Dr. Guynup and the team will discuss the viablity of your proposed work and offer weekly guidance.
Your works are wholly owned by you. They cannot be sold or distributed without your permission. In FrameVR, WebGL, you alone have access to your work. Past work can be shared with the following caveats - It can used by others in virtual art gallery design projects if the artist and art title is credited. Works can be shared in academic presentations and contexts if general permission is granted. Having work shown, even as a 2D image, does count as a possible entry in your resume or CV.
Past shows include Serious Play, ACM CHI, DiGRA, Escape Velocity, Art Teleported, Sloan C, & ACM SIGGRAPH. The original iteration was for the Web3D Art & Design Retrospective at SIGGRAPH 2010, Dr. Guynup was the Gallery Chair. His students crafted works of 3D virtual poetry and presented them online to gallery guests.
To apply for the Mentorship
Hayfield Isovista, LCC is more of a personal project than a profit driven business. It's goals are listed on the mission page. With those goals as context, the mentorships are about art and education within the virtual. For more information on past classes, specifics of past shows, and on Dr. Guynup, visit his site